This two-day classroom training is an ideal introduction for individuals new to the Disguise Designer software and hardware framework.
Participants will explore fundamental concepts and workflows vital for creating engaging video experiences with Disguise's Designer software. The training is structured to provide a comprehensive understanding of both the artistic and technical components of the platform.
Key learning outcomes include:
- Overview of the Disguise software and hardware setup
- Navigating the graphical user interface and recognizing its layout
- Best practices for file and folder organization
- Configuring the Stage window and operating in a three-dimensional space
- Timeline-based sequencing and control mechanisms
- Comprehending various media formats and codecs
- Managing layers, encompassing Video and Generative Pattern Layers
- Customizing and editing the stage environment
- Integrating LED displays and projection surfaces
- Aligning and setting up virtual projectors
- Utilizing camera bookmarks and animations
- Advanced control through layer grouping and keyframing
- Content mapping processes: Direct Map, Feed Map, and Parallel Map
- Employing Content Arrows and Piping for media routing
- Introduction to the Feed Window and configuring outputs
- Setting up MIDI devices
- Understanding network roles with d3Net
- Animating 3D elements and enhancing performance with Schematic and Lux render modes
- Utilizing Heatmap mode and generating analysis reports
- Exporting videos and images from the project
Upon concluding the training, participants will grasp how to set up, design, and execute a project using Disguise from inception to completion.